Die Hard Trilogy Review Die Hard Trilogy has been sabotaged - by shoddy graphics. By Josh Smith on May 2, 2000 at 2:11PM PDT.
Probe added an in-engine editor tool to the second game due to a lack of enough dev kits to go around. To access it, pause the game, highlight Quit, hold R2, and press Right, Up, Down and Square. The game will automatically unpause.
Press Start to find the Pause menu replaced by the Editor menu!ControlsThe coloured lines represent the terrorist movement paths. With Controller 1, Press Select to move around in first person, and L1 and R2 to look up and down.
Press Start to restart the level and test your changes. With Controller 2, Press Select to complete the level. Press Triangle for debug info.
Press Start to open a script editor. There is also a debug mode in the third game on the disc.
To access it, use the same code as with the Die Harder editor: pause the game, highlight Quit, hold R2, and press Right, Up, Down and Square. The game will automatically unpause and a variety of numbers will appear on screen representing debug information.ControlsOn Controller 2. Start: Show a level select screen.
Triangle: Exit level select screen / toggle the clock. Left and Right: Select a new level. Press X to start that level. Square: Restart the level.
Circle: Teleport over to the next bomb. Triangle: Change language while paused (PAL). Undocumented neGcon SupportInterestingly enough, Die Hard Trilogy supports the neGcon controller by Namco.
If you plug it in while the game is running, it will automatically start Die Hard With A Vengeance, using the controller's twist-controls to steer the car.While none of the US and European releases mention neGcon support, a small logo on the back cover of the Japanese version notes support with the peripheral.The seriesNESTurboGrafx-16PlayStationNintendo 64PlayStation 2GameCubeXbox.